How will we get the graphic performance needed to keep advancing VR? : virtualreality

With 1440 x 2800 res displays (valve index, Vive pro, etc) already requiring quite alot of GPU horsepower, and with Moore’s law closing in, what technologies will allow be to push closer and closer to retina quality?

(considered to be 60 pixels per degree, or approximately 9000×9000 pixels at VR scale.)

I’m curious to better understand where rendering is heading if anyone has any leads.

Could we reach this through rasterisation? Could ai upscaling become effective enough? Would we see a radically new form of GPU architecture? Would we need a new form of computing entirely? And would this be a matter of software, firmware and shader tech, or hardware as it has been for so many years.

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